Environment & Concept Artist with a track record across AAA production, AA team leadership, and art direction for major global IPs.
I started in indie games, explored creative strategy for clients like Clash of Clans and Outfit7, and ultimately dove back into where my heart is: core game production. Most recently, I stepped into a Concept Art Lead role on a AA title after which I started working as an environment concept artist on an unannounced AAA project.
I love learning new tools and solving creative challenges, highly annalytical and fast with how I approach the research.
Beyond the screen, building the game dev community is a huge part of how I work. I co-organize weekly life drawing sessions for artists in Prague, and I’ve previously hosted the GameDays international festival.
In short: I’m a versatile creative thinker with a strategic edge, always looking for ways to push my craft further, and excited for the next challenge.
Concept artist on multiple AA-AAA projects
Concept Art Lead for unnanounced AA project